,,,,,,,It is now (current-time:) on (current-date:).
[Gill]<cl1|(click: ?cl1) [ - your boss and an intolerant woman - ] walks up to you and says: //"Here are the keys to a vacant property about 5 minutes cycle away. I know how you love to cycle so take the opportunity to get some fresh air. I'd like you to visit the property and sketch me the layout of the building. I don't need room dimensions, just the layout. Get on your bike, I need that sketch within the hour!"//
You check the map and note that it's actually a 15 minute cycle ride each way so that leaves you 30 minutes maximum on the premises. [[Better get going->Cycle There]].This room is completely green (yuck!) and it's entirely empty.
There are two windows; one to the front of the building on your left and one on the opposite wall from the door you entered.
And there's a closed door to your right.
You decide to [[open the door.|Red Room]]
The window to your left is obviously to the front of the building but you [[decide to look out of it anyway.|GW1]]
Before you leave this room, you decide to take a quick look out of the far [[window|GW2]]
You turn round and [[leave the room.|White Room visited]]Wow! Entirely red! And also empty like the last room.
There's a window to your left which you walk over to and [[look out of.|RW1]]
There's a window on the far wall which you walk over to and [[look out of.|RW2]]
And there's the door back into the [[green room|Green Room visited]]This room is completely black and there are no windows. With the small amount of light entering from the door behind you it's hard to make out the rooms dimensions, it's narrow but not small.
This room is also empty save for a single wooden chair in the centre of the floor.
You're not comfortable and [[leave the room|White Room visited]] closing the door behind you.The entrance hall is white. White walls, white doors (of which there are three), white ceiling and white floor.
You subconsciously number the doors: 1 (on the left), 2 (straight ahead) and 3 (to your right).
You open [[door 1.|Green Room initial]]
You open [[door 2.|Black Room]]
You open [[door 3.|Yellow Room initial]]
You don't feel comfortable and [[leave the building.|Exit scared]]Well, that's not a surprise; an empty room completely decorated in a single colour, this time blue.
You look to your right and see a window on the far wall.
In front of you is a window.
On the wall behind you are two doors which you now believe to be doors 5 and 6.
You walk to the window on the far wall and [[look out of it.|BW1]]
You walk to door 6 and [[open it|Yellow Room visited]]
Disappointed the the room is empty and assuming that the windows look out of the rear and side of the house, you turn to [[re-enter the yellow room|Yellow Room visited]]My goodness! This room is entirely yellow ... and empty.
With your back to door 3, you see a window to your right (which you assume looks out on the front of the building). A window straight ahead of you and two doors on the wall to your left.
You name these doors 5 (nearest to you) and 6 (furthest away).
You decide to open [[door 5.|Blue Room]]
You choose to open [[door 6.|Blue Room]]
You walk to the nearest window and [[look out of it.|YW1]]
You walk across the room and [[look out of the window.|YW2]]
You leave the room through the [[door behind you.|White Room visited]]You're relieved to be out of the property ... your eyes are tired from the constant changes in colour.
You look at your watch and see that the time is (current-time:).
You're not sure whether you have seen everything so you [[re-enter the property.|White Room visited]]
Before jumping on your bike and heading back don't forget to sketch the layout of the property before you forget.
When you're done, compare it with the one used to create [[this story.]]
You look out and see your bike resting against the fountain, the two mature trees either side of the driveway and the still open front gates.
[[You walk towards the other window.|GW2]]
You turn and walk towards the other door and [[open it.|Red Room]]
You decide to [[leave the room back to the entrance.|White Room visited]]You look out of the window and see that the view is taken up entirely by the empty car port that you had seen when you approached the building.
You turn to face the room and decide to
[[open the door to your left|Red Room]]
[[open the door straight ahead of you|White Room visited]]
[[look out of the window to your right|GW1]]You look out of the window and see that the view is taken up entirely by the empty car port that you had seen when you approached the building.
You turn around, adjust your eyes to the redness and [[go to the other window|RW2]].You look out of the window and see a low wooden fence which appears to run the entire length of the back of the house. Beyond the fence is a ploughed field and beyond that a hill covered in bracken and gorse bushes.
You turn around, adjust your eyes to the redness and [[leave the room.|Green Room visited]]You look out of the window and see a low wooden fence which appears to run the entire length of the back of the house. Beyond the fence is a ploughed field and beyond that a hill covered in bracken and gorse bushes.
You turn around, adjust your eyes to the blueness and see two doors on the opposite wall.
From the dimensions of this room and the yellow room, you guess that both doors lead into the yellow room. If you're right then the door on your right is door 5 and the door on your left is door 6.
What do you want to do?
[[Look out of the other window.|BW1]]
[[Open door 5|Yellow Room visited]] or [[open door 6|Yellow Room visited]]?Out of the window you can see a swimming pool half full of stagnant water.
Your mind briefly pictures what it might have looked like when in proper working order.
You turn and [[go to the other window.|BW2]]Out of the window you can see a swimming pool half full of stagnant water.
It's neglect makes you think how nice this property would be if it was restored to it's former glory ... but with serious consideration to changing the decor!
You turn and decide to
[[go to the other window.|YW1]]
[[open door 5.|Blue Room]]
[[open door 6.|Blue Room]]You look out and see your bike resting against the fountain, the two mature trees either side of the driveway and the still open front gates.
You turn and decide to
[[go to the other window.|YW2]]
[[open door 5.|Blue Room]]
[[open door 6.|Blue Room]]You call your boss to say that you don't feel comfortable entering a completely empty house.
Her reply is curt: //"I don't care how you do it, but don't return until you're able to sketch the layout of that building!"//
You take a deep breath and [[re-enter the building.|White Room initial]]You're back in the white room with the front door behind you. What do you want to do now?
[[Open door 1|Green Room initial]]
[[Open door 2|Black Room]]
[[Open door 3|Yellow Room initial]]
[[Leave the building|Exit]]You've seen this green room already.
With the door to the red room behind you, you can either [[look out of the window to your right|GW2]], [[look out of the window straight ahead|GW1]] or [[leave by the door to your left.|White Room visited]]Goodness this room is yellow!
With your back to the door leading to the blue room, you decide to
[[look out of the front window|YW1]]
[[look out of the side window|YW2]]
[[go back into the blue room|Blue Room]]
[[Return to the building entrance|White Room visited]]<img src="sketch.png" width="90%" height="90%" alt="an image of a sketch of the property.">
####That concludes this demonstration please close the window.
(goto-url:"https://www.dle.mod.uk/course/view.php?id=18823")You cycle to the address and enter through the unlocked [double-gates]<cl2|.
(click: ?cl2)[The exterior of the building looks in good nick but it's clearly unoccupied.
To the right of the building is what looks like a pond and to the left an empty car port.
On either side of the gravel driveway is a mature tree.
In front of the building is an imposing fountain which has clearly seen better days.
The previous occupants clearly had dillusions of grandeur as the building was made to look like a grand mansion ... but it was only a single story bungalow!
You place your bike against the fountain, reach into your pocket and take out the [keys]<cl3|] (click: ?cl3)[and[[ enter the front door|White Room initial]].]