These are the websites I regularly visit for inspiration

Articulate ELearning Heroes Community

Articulate ELearning Heroes

Simply the best ELearning Community on the internet (IMO). Discussions. Downloads. Templates. Advice. Tips. Course assets and aids.
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Common Craft

Common Craft

Explaining is at the heart of learning. This site has ready-made visuals and videos for educators and explainers which inspire me to be more concise and creative.
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Before & After Magazine

Before and After Magazine

If you want to know how to improve your graphic design skills ... look no further than this site.
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Bright Carbon

Bright Carbon

A presentation design agency which provides advanced PowerPoint, presentation & visual design skills training.
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Canva Design School

Canva Design School

More inspirational design ideas
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ELearning Examples

ELearning Examples

Interactive Graphics, Infographics and Multimedia Storytelling Examples
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Here are some outstanding eLearning examples that inspire me
to improve my instructional design competence
(click on an image to go to the creator's website)

Connect with Haji Kamal

This is a branching scenario created by Cathy Moore and others often cited as the best example of a branching scenario. Whilst it appears to be a complete project it is, I believe, not intended to be a stand-alone product but part of a package incorporating other teaching methods (i.e. blended learning).

The learner is placed in a real-world situation and makes decisions based on advice from experienced subordinates. Each decision leads to a consequence and a successful mission can be accomplished in several ways.

I like particularly the visual presentation, the use of audio and captions and the constructive feedback.

Tell Me Your Secrets

This interactive graphic novel is based on true-events from World War 2. It tells the story of the Tizard Mission – a secret mission dispatched to the then neutral United States to ostensibly give away all our top technological secrets for free. Technology such as atomic bombs, jet engines and aerial navigation, which would go on to change the shape of the post-war planet!

The learner is asked to select the ‘secrets’ to disclose and then to make decisions during negotiations. Based on those choices we are invited to reflect on imaginary alternative outcomes to World War 2.

Workplace of the future

The highlights of the project include the following:

  • The course is activity-based (experiential learning), with content available as a reference to be pulled by learners if and when needed;
  • It models decision-making within a real-world context;
  • It allows learners to make mistakes, providing intrinsic feedback to show the consequences of their choices;
  • The course uses no audio;
  • It offers open navigation; that is, learners are free to explore and learn without any restriction; and
  • It uses a comic book visual style to enhance graphic appeal.

My initial thoughts having reviewed the first two modules only:

  • The visual design is very nice;
  • I like the “My Path” icon below the screen indicating how close you are to the optimal response; and
  • I like the consequences feedback between modules.

Our World War

This is a high budget interactive video drama by the BBC.

You are placed in the position of a member of a World War 1 section engaged in a very realistic combat situation. Your mission success depends on your decisions.

Tension is increased by time pressure and the consequences of your decisions.

I found myself playing this several times to discover the different consequences.

There is a nice mix of film, graphic novel and audio with feedback relating to your tactics, leadership quality and section morale.

Search Game

This is a well-designed game to help cleaning contractors identify problems that need to be rectified.

Key design points are:

  • clear instructions;
  • a map bottom left showing where you are in the complex;
  • scoring;
  • timer;
  • hints and help;
  • indicators; and
  • motion paths to move around.

This is such an excellent example by Tom Kuhlmann of the power of Articulate Rise as an authoring application.

The images are fantastic on any device and in any orientation. The GIF images (especially the Title/Cover image) adds real impact.

Tom has used a clever Powerpoint to Storyline technique in Section 6 to create an interactive 3D graphic.

Learning Zeko

This is another example created by Cathy Moore. I like it for several reasons:

  • it makes good use of Twine’s branching;
  • it shows that a good story does not need to be embellished by images or animations etc. The reader’s internal vision creates sufficient atmosphere and emotions.
  • that eLearning can be used to teach ‘soft skills’ (in this case a fictitious language).